Plants vs Zombies 3D
A downloadable game for Windows and Android
v0.2.5:
- fixed a bug that caused Cherry Bomb and Explosive Wallbreaker to destroy zombies on 5 squares horizontally;
- fixed a bug that caused music to be duplicated (playing 2 at the same time) in levels with survival;
- fixed a bug that could cause Chomper to eat an already dead (headless) zombie;
- now when a zombie is frozen, a gradually melting ice cube appears on its head (instead of coloring the entire zombie blue);
- fixed a bug that caused zombies' eyes to turn white when exploding in Horror mod;
- fixed a bug that caused the Horror mod to put stenorekhi behind the red line on the fifth level (bowling);
- fixed a bug that caused the Zombie with Six to start eating the plant he jumped over;
- fixed a bug that caused the animation of a Zombie with a Pole to break if you approached him while eating a plant;
- fixed a bug that caused the zombie to eat the player and the plant at the same time (+ animation could break) if you put the plant under the zombie while eating the player;
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v0.2.4:
Horror Mode:
- Added a new "Horror" mode, which:
* changed the color filter to black and white, added visual effects: "Noise", "Vignette", "Fish-eye";
* original music was replaced by dark remixes by Genaro Pegorato;
* the appearance of zombies, plants and their icons have been changed;
* zombies became stronger;
* some plants became more expensive;
* all plants (except stenorex) are killed by one bite.
* the player has little xp
Visual:
- models of all plants have been replaced
- changed skybox and general color tone
- added text from the original (POOWIE!! and SPUDOW!!) to the animations of cherry and potato explosion
- changed menu
Gameplay:
- rewritten the zombie spawn system (now it's like in the original, the number of points per wave is specified, not a specific set of zombies);
- decreased the speed of sun fall
- zombies' speed is now randomized when spawning (like in the original).
- improved Survival mode logic (now waves are generated by a new system and it is possible to change the set of plants between generated chains of waves)
- on pc version the input method has been changed: the shovel is now selected by pressing the Q key, and the plants are switched to the mouse wheel (or as before by pressing the corresponding number on the keyboard).
- the maximum number of suns is limited to 9990
- technically corrected the logic of plant delivery in the conveyor belt
BugFix:
- Fixed a bug with Cherry Bomb's blast radiuses;
- fixed a bug with the explosion radius of the “Explosive Wallbanger”.
- zombie with a flag now also falls after death (previously it did not have this animation, unlike other zombies).
- Fixed a bug that caused a flag zombie to constantly play the eating animation after it was first activated.
- fixed a bug that made it possible to interact with the game world through the UI (e.g. plant plants while pressing pause).
- fixed a bug, because of which at the start of any level the camera looked at a random place
- fixed a bug that caused stenorechs and explosive stenorechs in bowling could bounce and explode when they came into contact with already dead (headless) zombies.
- Fixed a bug that caused bowling stenoreks to not always change the direction of bounce after colliding with zombies.
- Fixed a bug that caused zombies to not change the speed of animations when frozen.
UI:
- the font has been replaced with the original one
- redesigned playback window
- redesigned pause menu
- changed counter showing the amount of sun
- changed headbar showing the number of lives
- added text showing current level number
- remade level selection menu
- redesigned plant selection menu
- changed appearance of mobile UI
Audio:
- changed the music when passing a level (previously the sound of getting an achievement from the original was played by mistake, now the canonical sound of the level passed)
- now music on levels is different (previously the same music was played on all levels)
- now the corresponding sound is played when selecting a shovel
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v0.2.3:
- added textures for many objects;
- now the player has a walking animation;
- the difficulty in level 7 has been lowered (due to mass complaints);
- now the player has hands;
- fixed a bug due to which wall nuts ricocheted from breaking pieces of zombies (including cones);
- fixed a bug due to which the zombie's animation broke when you approached him while eating a plant;
- the explosion nut now explodes in 3x3 radius, not 5x5;
- fixed a bug due to which a zombie could eat both a plant and a player at the same time (which in a certain case could lead to a case when a plant kills the last zombie and you see a victory, but at the same time the zombie manages to eat the player and you simultaneously lose). Now the zombie eats the target that he started to eat initially;
- now zombies cannot eat a player if he came from behind;
- fixed a bug due to which the lawn mower could not kill all the zombies in the line (if they were very "huddled");
- fixed a bug due to which plants could ignore zombies on the edge of the field;
- bullets now leave a small trail in the air;
- now a zombie with a flag moves faster than usual;
- now all zombies move at different speeds;
- a potato mine now explodes only one zombie that stepped on it. Previously, it exploded in an area;
- a new decoration element was added - a mailbox;
- the appearance of the lawn mower was changed;
- the appearance of the shovel has been changed.
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v0.2.2:
- fixed camera controls in the mobile version.
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v0.2.1:
- fixed bug with Zombie with a Pole (if during a jump he started to attack the player, he would bug and just walk forward, ignoring plants);
- in the mobile version, the button for selecting a shovel has been removed on those levels where the shovel is not yet available.
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v0.2.0:
- bowling wallnuts and lawn mowers are no longer destroyed outside the field, but roll to the forest (and are destroyed behind the trees, which looks nicer);
- now the potato mine does not explode when zombies are on the side lines from it, but only when the zombie is in front of it;
- fixed the explosion radius of the cherry bomb (was 5x5, now 3x3);
- fixed a bug due to which dead zombies continued to eat plants (now as soon as a zombie's head falls off, it no longer damages the plant it ate);
- now zombies fall after death;
- now the level is considered completed immediately after completing it, and not after the "Next" button was pressed (previously there was a bug that after completing a level if you exit the game or press the "Menu" button without pressing "Next" - the completed level was not counted);
- now zombies attack the player;
- camera controls in the mobile version have been changed.
Status | In development |
Platforms | Windows, Android |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | sweepe_youtube |
Genre | Puzzle |
Tags | 3D, Arcade, Atmospheric, First-Person, Funny, Indie, Relaxing, Remake, Retro |
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Comments
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Это прекрасно. Прям детство вспомнил. Спасибо большое за проект!
I like this. Good job. Can we please get a native Linux and macOS build please? Also for selecting seeds from the hot bar, can you please make it an option to allow using your mouse wheel to scroll?
They added the ability to use the mouse wheel to scroll seeds from the quick Access toolbar in version 0.2.4